The mod was started in 2002 with an idea by a member of the Canadian Army, Andrew Spearin. Also, these maps are quite often smaller. Strike - Strike maps are like Push maps, only points can be taken in any order. Generally Firefight maps are fairly small and the reinforcement locations are fixed. In this gamemode the reinforcement location moves as different points are taken and the attacking team has a limited number of respawns.įirefight - Firefight is about non-linear gameplay where either team can be on the offensive or defensive and can take or loose and point in any order. Once a point is lost the defenders cannot retake it. One team holds all the points at the start of a game, the other team must capture them all. Push - Push focuses on linear attack/defend gameplay. In all of the gamemodes the player is able to respawn after being killed, though on some gamemodes one or both teams will only be allowed a certain number of respawn waves.īattle - Battle allows either team to be on either the offensive or defensive, points must be taken in a set order and the reinforcement location changes as different points are taken or lost. There are four types of gamemode in Insurgency, each based around capturing and/or defending control points around a given map. Each squad has a commander who can issue commands and waypoints for the rest of his squad. On each team one group will have two squads consisting of standard riflemen and machine gunners and the other group with two squads of snipers, explosives experts and engineers. Engineer /Sapper - shotgun, grenade, sidearmĮach team is also split into two groups, each split into two squads.Sniper - scoped rifle, smoke grenade, sidearm.Grenadier/RPG - rifle and grenade-launcher/RPG, sidearm.Squad Leader/Cell Leader - rifle, sidearm, grenades, smoke grenade.ClassesĮach team has different classes for the player to choose, although there is a limited amount of each: A mosque in Baghdad, an example of a 'Battle' map. Others include 3D scopes (the scoped area is zoomed in, but the area around the scope is zoomed out, as per real life), different fire modes, different player stances (including a slight rise when aiming down the sights while crouched) and leaning around corners. This gameplay mechanic is one of many that are rarely seen on the Source Engine and have been scripted and animated from scratch. There is no crosshair and as such aiming down the sights is the only effective way to hit an enemy at anything more than few meters, also, to make this even more so, when the player's weapon is idle and 'on the hip', the weapon will sway across the screen rather than remaining entirely central such as on Call of Duty 4 's Hardcore gamemode. Movement speed is quite slow, though sprinting can negate this, similarly reloading and switching between weapons is slow too. Most of the time a player can expect to die in less than three shots depending on the weapon fired and the part of the body hit. Gameplay A 3D-Scope in Insurgency.Īs mentioned, Insurgency is a realistic first-person-shooter game. The mod is currently in the beta stage and is one of the first batch of mods to be distributed through Steam. Therefore one is not required to own Half-Life 2 in order to play the game, as many mods do, but any Source game. The mod requires the Source SDK to play this comes free with any Source game. Players take either the side of the US Marines or the Iraqi Insurgents and compete for control points around a map. The mod is based on realism, tactics and squad-based combat in modern-day Iraq. Insurgency: Modern Infantry Combat(also called Insurgency), is a Source Engine, multiplayer-only mod.
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